Ship faster in UE5 with Procedural Tools.
Production-ready Houdini HDAs, UE5 PCG and Blueprint toolsโdelivered with documentation and team training.
About SF Graphics
SF Graphics LLC is the company behind Serge Filin โ a Senior Procedural Technical Artist specialising in Houdini and UE5 pipelines, with 7+ years of experience.
Registered in Sharjah Media City (SHAMS), UAE, the company handles contracts, invoicing and compliance โ so studios anywhere can bring in a senior specialist directly, on a clean B2B basis.
You work with one senior specialist from the first call to the final handover โ no account managers, no juniors, nothing lost between people. Serge has worked on multiple AA and AAA projects, including HAWKED and War Robots: Frontiers.
Find out more about Serge and his work on LinkedIn.
โSergey demonstrated exceptional expertise in the HoudiniโUE5 pipeline, designing robust procedural systems for asset generation and world-building. His work significantly accelerated production workflows while ensuring scalability and iteration flexibility.โ
Dmitry Tikhonov โ CTOโSergey quickly mastered complex UEโHoudini pipelines using C++ and Blueprints, building powerful tools for artists and contributing to R&D on Unreal PCG with custom nodes.โ
Aleksandr Kardakov โ Game EngineerโSerge helped build a procedural pipeline that was flexible and, most importantly, actually usable by the team in production. He understands that tools must work in an optimized game and be easy for others to use and understand.โ
Andy Duthie โ Executive ProducerServices
Versatile, production-proven procedural tools for Unreal Engine.
Tools are tailored to your project and delivered with documentation, team training, and integration support.
A faster and more cost-effective route than building and maintaining tooling in-house.
Procedural Tools Adaptation
Adapt proven procedural tools to your projectโs needs. Faster and more costโeffective than building from scratch, while remaining flexible and productionโready.
New Tools Development
Develop custom procedural tools for your projectโs specific requirements. Reduce risk through clear structure, thorough documentation, and team training.
Procedural Pipelines
Design and implement reliable procedural pipelines for UE projectsโso tools integrate cleanly, scale with production, and work predictably for the whole team.
Examples of production-ready Procedural Tools
Waterfalls tool
Helps level artists place waterfalls of different sizes quickly and consistently across the world. Generates procedural geometry and vertex masks in Houdini, which are used by a custom Unreal master material for flexible, art-directable results.
Cable tool
Advanced procedural cable system with a custom, user-friendly interface, preset support, and an optimized rebake pipelineโproviding both flexibility during iteration and stability in production.
Map Generator
One-click Houdini tool that generates a fully procedural, stylized 4 kmยฒ 2D map in minutes. Built for HAWKED, the tool follows strict UI/UX guidelines while remaining fully procedural and easily customizable for different biomes, layouts, and visual styles.
Scatter tool
Generates terrain and masks using noises and simulations, then assigns Unreal Engine materials and scatters biomes based on these masks using rule-based, nature-driven logic.
Cliffs Tool
Cliffs generator transforms level-design whiteboxes into production-ready environments. By consistently instancing artist-authored assets in strict accordance with the artistic vision.
What People Are Saying
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โReliable and disciplinedโdelivers on time, follows specs, and communicates clearly about scope and risks.โ
Denis Rovkin, Lead Technical Artist
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โTools were stable in production and well integrated into the pipelineโimproved speed and supported technical checks and optimization.โ
Anastasiya Osichkina, Principal Environment Artist
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โBuilds tools that are accessible and intuitive for designersโhighly functional, elegant, and easy to extend.โ
Ivan Zabolotnyy, Senior Game & Technical Game Designer
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โDiligent, intelligent, and highly skillfulโdeep Houdini procedural expertise and a strong grasp of Unreal Engine.โ
George Matsnev, Principal Technical Artist
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โA rare Houdini specialistโdetail-oriented, efficient solutions, smooth communication, and feedback handled methodically.โ
Andrei Bushkov, Team Lead
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โDeep Houdini/Unreal pipeline expertise with clear communication and a practical tooling mindset.โ
Adolfo Reverรณn, TechArtWorlds founder

